Writer(s)
1. Asnina Anandan
2. Christina Sook Beng Ong
3. Jayaeswari Sangaralingam
Abstract
Existing game-based learning platforms are increasingly used in teaching to enhance learner motivation and engagement but their generic question types and designs often cater more to younger audiences. To address this, a cloud-based game tailored for adult learners was developed. The content was based on a university-wide course on integrity and anti-corruption, mandated by the Malaysian Ministry of Higher Education. Developed using the open-source Laravel PHP framework, the game includes levels, points, badges, leader boards, and avatars, following the Mechanics Dynamic Aesthetics framework to promote competition, rewards, and self-expression. Instructors can set questions, manage user data, and perform administrative tasks, while learners benefit from interactive questions and real-time feedback. This study qualitatively examines instructor and learner perceptions of the cloud-based game in a distance education setting. The instructor highlighted the need for more time to master administrative features, especially question editing, while adult learners valued the diverse question types and instant feedback that motivated them to continue playing. The participants in this study showed mixed reactions to the game, describing it as both engaging and anxiety-inducing. This study highlights the practical potential of cloud-based games in higher education, emphasising the need for instructor support, alignment with diverse learning styles, and the cost-effectiveness of cloud infrastructure.
Keywords
adult learners, cloud-based game, distance education, gamification, instructor, interactive questions